However, if you want to develop high-performance and high-quality commercial applications, you'll still look to C++ and native code to deliver that power. As if that weren't enough, GDI lost its hardware acceleration while WPF took advantage of Direct3D's abundance of hardware acceleration. GDI, even with the help of GDI+, had been showing its age especially when compared to the superior graphics capabilities of Windows Presentation Foundation (WPF). With the introduction of Windows Vista a few years ago, it was clear that the era of the Windows Graphics Device Interface (GDI) was coming to an end. When Microsoft started pushing WPF as the “one true path” (TM) I just couldn’t persuade myself to buy the sales pitch. I’ve been waiting for Direct2D for some time. In this issue I introduce a new technology that I’m very excited about. We are using customers driven development model so if you want to see Sciter UI on some OS that is not in the list – let us know.I’ve been away from my computer for a few days working on a house renovation project and didn’t notice that my latest Windows with C++ column came out until the mail man delivered a copy of the June 2009 issue of MSDN Magazine. Or with some effort to work on Android using either existing Cairo backend or Skia graphics layer. For example Sciter can be compiled to run on iOS. In principle Sciter can be ported to any OS that has graphical primitives ready. Sciter works on any system that is capable to run GTK3. Sciter uses CoreGraphics primitives directly. Sciter works on any version of OSX starting from 10.7 “Lion”. Windows XP or Windows Vista) these versions will use Skia backend for rendering. On systems that do not have Direct2D ( e.g.
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